Minimal Swing application
Here is a simple, minimal Swing application. Such a class is useful when you need to quickly exercise or test a specific technique. Simply edit the class to exercise the desired part of the Swing API.
import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JOptionPane; /** Simple harness for testing GUI code. <P>To use this class, edit the code to suit your needs. */ public final class MinimalSwingApplication { /** Build and display minimal GUI. <P>The GUI has a label and an OK button. The OK button launches a simple message dialog. No menu is included. */ public static void main(String... aArgs){ MinimalSwingApplication app = new MinimalSwingApplication(); app.buildAndDisplayGui(); } // PRIVATE // private void buildAndDisplayGui(){ JFrame frame = new JFrame("Test Frame"); buildContent(frame); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setVisible(true); } private void buildContent(JFrame aFrame){ JPanel panel = new JPanel(); panel.add(new JLabel("Hello")); JButton ok = new JButton("OK"); ok.addActionListener( new ShowDialog(aFrame) ); panel.add(ok); aFrame.getContentPane().add(panel); } private static final class ShowDialog implements ActionListener { /** Defining the dialog's owner JFrame is highly recommended. */ ShowDialog(JFrame aFrame){ fFrame = aFrame; } public void actionPerformed(ActionEvent aEvent) { JOptionPane.showMessageDialog(fFrame, "This is a dialog"); } private JFrame fFrame; } }
Less trivial Swing applications are also available for download.
Would you use this technique?
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